
Nimos Endashi
Dropbears Anonymous
6
|
Posted - 2015.12.18 03:41:47 -
[1] - Quote
I'd like to offer some feedback on the orbit camera:
I'm sorry if this is very vague, but I would prefer if the camera controls were more... "snappy".
Especially zooming in and out has a lot of floatyness around it. Normally, UI designers use acceleration/deceleration like that to make things feel smoother, and to allow better control of small movements, but because most people use the mouse wheel for scrolling, we already have a lot of precision and good control of how fast we actually want to zoom. For me personally, it simply makes zooming less precise than before.
Another thing about zooming: Instead of the wheel, you can zoom by holding your left and right mouse buttons and moving the mouse up and down. This is now much slower than it used to be, you have to move your mouse across the whole screen multiple time to cover a good amount of space.
With the old camera, you could hold your right mouse button and move the mouse to turn the camera around, while keeping it in place. It's not a very important feature, but I use it quite a bit when just idling around and enjoying the view. I'd like if that could be added back.
Also, "Look at" moves a lot slower than it used to be with the old camera. When use "Look at" in combat, I do it to quickly get information, for example "is this dread in siege?", "does he have blasters fit?", "are his X modules running?". In those situation, it's more important to me to quickly look at whatever I'm trying to look at than to get a sense of scale and epicness.
For my last point, I'm not really sure if this is just a "grr change" thing, but the dynamic FOV when you zoom in and out is irritating. It would be nice to have a checkbox to turn that off, but I'm not sure if I just have to get used to that. |

Nimos Endashi
Dropbears Anonymous Friendly Probes
6
|
Posted - 2016.01.14 04:37:29 -
[2] - Quote
I'm sorry if this has been posted before, but I wanted to quickly post this and don't have the time to read the whole thread right now.
Zooming with both mouse buttons held is reversed from what it was, and also reverse from how you zoom with the mouse wheel. That's a bit counterintuitive, and it also clashes with the muscle memory of everyone who's been playing for a while. |